

Multiplayer engineering lead Bradley Olson implemented the battle royale mode in an April 1 build of Civ VI. Fixed a crash that would occur when slotting policy cards.A press release elaborated on Red Death's origin.Fixed a crash that would occur when defeating units with a Giant Death Robot.Fixed a crash that would occur when a Builder cleared a Vampire Castle.Fixed an issue where the game could not be force closed except by the Exit to Desktop button when a player had been defeated during a multiplayer hotseat game.Fixed an issue where the "Are You Sure" prompt was not appearing when attempting to exit the game while on the Player Turn prompt during a hotseat game.Map visual update now occurs after a player has stopped panning the map to make hitching less likely.Fixed an issue that was causing map selection to break.Antioch City-State replaced with the Venice City-State.Improved AI's desire for Science and building districts.AI will only trade their last copy of a luxury resource if they are in an emergency situation.Allow AI to trade more than one copy of a luxury resource at a time.AI will accept that as a gift, not offering anything in return.

For immediate trades, AI will not trade Gold per turn if the value of the trade is less than 1 Gold per turn.Fixed an issue where quantities for items were not updating after being edited when proposing demands or deals to a human player in the Diplomacy menus.Unique units and infrastructure on Civilopedia leader pages are now presented more consistently.Button styles in multi-select window have been unified.Government menu's list of filters will now scroll when text overlaps the screen.Alliance type is now displayed in the tooltip when the Agreements category is minimized.

