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Civilization vi update september
Civilization vi update september











civilization vi update september

Multiplayer engineering lead Bradley Olson implemented the battle royale mode in an April 1 build of Civ VI. Fixed a crash that would occur when slotting policy cards.A press release elaborated on Red Death's origin.Fixed a crash that would occur when defeating units with a Giant Death Robot.Fixed a crash that would occur when a Builder cleared a Vampire Castle.Fixed an issue where the game could not be force closed except by the Exit to Desktop button when a player had been defeated during a multiplayer hotseat game.Fixed an issue where the "Are You Sure" prompt was not appearing when attempting to exit the game while on the Player Turn prompt during a hotseat game.Map visual update now occurs after a player has stopped panning the map to make hitching less likely.Fixed an issue that was causing map selection to break.Antioch City-State replaced with the Venice City-State.Improved AI's desire for Science and building districts.AI will only trade their last copy of a luxury resource if they are in an emergency situation.Allow AI to trade more than one copy of a luxury resource at a time.AI will accept that as a gift, not offering anything in return.

civilization vi update september

For immediate trades, AI will not trade Gold per turn if the value of the trade is less than 1 Gold per turn.Fixed an issue where quantities for items were not updating after being edited when proposing demands or deals to a human player in the Diplomacy menus.Unique units and infrastructure on Civilopedia leader pages are now presented more consistently.Button styles in multi-select window have been unified.Government menu's list of filters will now scroll when text overlaps the screen.Alliance type is now displayed in the tooltip when the Agreements category is minimized.

civilization vi update september

  • Barbarians now move to valid tiles when converted in closed-border territory instead of disappearing.
  • Grabbing a Tribal Village by owning the tile it occupies grants Era Score.
  • Fixed an issue with the Work Ethic Follower Belief where bonuses to districts were not being re-applied after a pillaged district was repaired.
  • Fixed an issue allowing players to build a Secret Society unique buildings and also the equivalent replacement buildings.
  • City-State placement has been updated to make invalid positioning less likely to occur.
  • +1 Food to Pastures bonus moved from Exploration civic to Stirrups tech.
  • Entering the in-game options menu now cancels the ranged attack arrow.
  • Resources will now be removed when building Canal connections.
  • Georgia's abilities are now the same in Gathering Storm and Rise and Fall.












  • Civilization vi update september